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FSX Dynamic Benchmark Run Results

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After running over 40 benchmark runs over the last few days on both Vista 64 and XP Pro with FSX RTM, SP1, SP2 DX9 and SP2 DX10, not to mention a dash of overclocking, widescreen, TH2G selective CPU core use and different FSX settings, I have finally cobbled together the results as shown below.First up is the test config and legend for the results:http://forums.avsim.net/user_files/180939.jpgNext is the test results themselves, limited to just the average FPS of the run (I have second by second blows of the full 5 minutes of each run and can draw up pretty graphs for any set of these runs if anyone wants them :-):http://forums.avsim.net/user_files/180940.jpgThe conclusions I have drawn from this effort are as follows (calculations not shown in the name of sanity):1. SP1 gives just over double the performance of RTM and SP2 adds another 10% with DX9 on Vista 642. SP2 DX10 is 25% slower than SP2 DX9, however when bloom is enabled, DX10 performs the same but DX9 loses 37% performance on Vista 643. Max sliders is unplayable in SP1, SP2 DX9 and SP2 DX10 at around 6 FPS average and mass blurries set in within 30 seconds on Vista 644. My SP1 optimum setting configuration goes from a 13% benefit to a 5% deficit between SP1 and SP2 on Vista 645. Enabling widescreen support causes a 9% performance drops with SP1 and only a 5% performance drop with SP2 on Vista 646. Using TH2G, which increases pixel output threefold, elicits a nearly 30% performance drop in SP1 but a lower 23% performance drop in SP2 on Vista 647. Using cores 0 and 1 out of all four cores incurs a 3% performance loss, however gives a 7% performance boost when cores 2 and 3 are used on Vista 648. A 50% CPU overclock translates to a 34% performance gain, which is an efficiency factor of 68%, on both OSs9. Running 1066MHz FSB versus 1600MHz FSB results in neglible performance difference (<0.5%) on Vista 6410. The highest recorded performance was 35 FPS average with SP2 DX9 Global High settings and the CPU overclocked to 3.6GHz on Vista 6411. XP Pro is 4% faster than Vista 64 with RTM12. Vista 64 is 4-6% faster than XP Pro with both SP1 and SP2, with CPU overclocking causing the highest difference13. The gains in XP Pro going from RTM through SP1 and SP2 are approx 10% less than with Vista 6414. Reducing FSX core use from 4 to 2 cores with XP Pro resulted in a 2% (cores 0&1) to 7% (cores 2&3) performance boostFinally, some general comments I have are:1. Image quality was very consistent between most runs, with the only noticable degradation being mild blurries when I did a single core run and major blurries during any max slider run2. I did not get to test FSX with multi-addon performance as I have not yet installed my addon suite and will need to consider how to get consistent and repeatable results between runs3. FPS is only one aspect of the FSX game experience and should be balanced against visual quality for optimal fun factor.As previously mentioned, I will package the benchmark, along with instructions, and submit to the AVSIM library sometime over the next week for others to torture themselves with ;-) Enjoy!Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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A quick footnote on FSX's apetite for cores. On some of the 2, 3 and 4 core runs I recorded FSX total CPU utilisation. Every minute the sim runs up all available cores for scenery pre-loading (I expect) and the amount of time it spends doing so is inversely proportional to the number of cores it has at its disposal (ie. less cores mean more time pre-loading).What is interesting however is that average CPU usage over the entire run across 2, 3 and 4 cores is roughly the same at around 1.5 cores of equivalent full time use. This means that a dual core has 25% spare capacity to run addons with FSX, which seems optimal, and that a quad core has horsepower to spare. Where that leaves single core, I am not sure because FPS certainly doesn't dip by 33% when a single core can only serve up 2/3rds (ie. 1 core's worth) of processing power to FSX's 1.5 core average apetite. Food for thought anyway.Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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Guest n99wb

That is extremely well done and answers so many questions.Thanks!

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Truely inspiring work, this will help inform my buying decisions, both hardware and software. A couple comments:>10. The highest recorded performance was 35 FPS average with>SP2 DX9 Global High settings and the CPU overclocked to 3.6GHz>on Vista 64What about the 3 core configuration that scored 37? Fascinating that fewer cores helps performance.Interesting too about the FSB. So bottom line is to get the highest CPU clock multiplier you can afford if you don't want to overclock.I guess you are bored with all this now, but I'd be interested to see how the following influence your baseline:1) Changes in RAM timings2) Under/over clocking video.Would not expect any great difference, but makes a complete picture. Certainly I will try these when your benchmark pakage is available. I have a 7600GS and X800XL, so will try both.Many thanks for taking the time to do this.

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Great work!I am excited about my new system which will be fairly close (perhaps slightly better)than yours. Since I run with ground shadows off, water lowest (don't care for it) and traffic at about 20% it looks like I have a lot to look forward to!http://www.mediafire.com/imgbnc.php/8aa8e4...113291f5f4g.jpgMy blog:http://geofageofa.spaces.live.com/

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Great work as always Gary. It confirms my reduction in performance with the DX10. At least I will finally have learnt not to jump in with major harware purchases for FS11.


Regards

 

Howard

 

H D Isaacs

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Wow, thanks for the effort and it must have been a effort indeed!Looking forward to your tool, I'd like to see my results at 1920x1200 with different configs.

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It seems I missed a few run results in the run table due to hidden columns in Excel (I was trying to reduce clutter :-)). Here is an updated chart with all test run results:http://forums.avsim.net/user_files/180948.jpgAlso, I had rejigged the order of the results from testing to group like results together, but of course that made me miss one of the logical groups that contained the 37 FPS result you mention. Here is the 37 FPS run result alongside its related runs:http://forums.avsim.net/user_files/180949.jpgThis amends Conclusion item 10 to now be:10. The highest recorded performance was 37.16 FPS average with SP2 DX9 Global High settings and the CPU overclocked to 3.6GHz and limiting CPU cores used to 2 and 3 on Vista 64Re RAM timings and video over/underclocking, I did not want to do too many hardware specific runs for fear of my post being banished to the hardware neverland forums and thus getting lost in the ether (whooooosh, here we are anyway! :-lol). Seeing that we are here now anyway, I will add a few extra hardware variations like you suggest above to my test suite in slower time and will report back here.Once I post the benchmark suite to the AVSIM library, you can always run such tests yourself anyway.Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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Excellent data Gary, I'm still absorbing it all, but have two questions. You listed your graphic settings for MAX and OPT, but I don't see where you mentioned what your baseline RTM, SP1, and SP2 settings were. Would you list these?Were your WIDE, TH2GO, 3.6 GHZ etc. runs done at the baseline graphic settings or the OPT settings?Thanks,Ted


3770k@4.5 ghz, Noctua C12P CPU air cooler, Asus Z77, 2 x 4gb DDR3 Corsair 2200 mhz cl 9, EVGA 1080ti, Sony 55" 900E TV 3840 x 2160, Windows 7-64, FSX, P3dv3, P3dv4

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Ted,>You listed your graphic settings for MAX and OPT,>but I don't see where you mentioned what your baseline RTM,>SP1, and SP2 settings were. Would you list these?If not mentioned, then they are as defined in the baseline configuration, namely Global High defaults, Realism hard, Target frame rate unlimited and in-game AA/AF enabled>Were your WIDE, TH2GO, 3.6 GHZ etc. runs done at the baseline>graphic settings or the OPT settings?They were done at the baseline graphics settings, with the idea of keeping the FSX settings the same wherever possible between runs of a particular configuration.Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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Gary,Okay, cutting to the chase here and to save my infeabled sanity, let's cut to the chase... Assuming my wife gives me the needed $$$'s, what is your recommendation for the best hardware to purchase starting from the ground up? Once you have answered that question, I will invoke your name with the reverence it deserves in begging my wife to increase my allowance long enough to buy one of those whatzits. :)

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Guest ha5mvo

Gary,two questions:1) weather? (clouds? how many layers? rain? etc.)2) traffic. I can see it's set to 80%, but the impact of 80% in JFK or LHR is not the same as in some remote airfield.thanks for your efforts. This is quite interesting!!//Michael

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Fantastic Gary! You are the MAN!One question please,...what exactly is WIDE SCREEN MODE?How do you define that?Thanks for all the work that went into this report!!!Mitch

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Michael,Weather is based on a saved download I generated from ASX a few months ago, which is more complex than the default fair weather theme (but not overly so, and gives an interesting wind shift overflying KSEA. I wanted something a little more demanding than the default fair weather but didn't want to choke the whole graphics engine up with massive layers of clouds and rain. Traffic is based totally on FSX default as there are just too many variables when addon AI traffic comes into play (eg. # of flight plans active, complexity of AI models, time of day). Again, I didn't want to choke the benchmark with just this one aspect of the FSX experience. Nonethless, with Max settings you will see quite a lot of traffic on the ground at KSEA and a few in the air. Anyway, you'll get to see what I used when I upload the benchmark package to AVSIM. You can also run the benchmark with any weather or AI set you like, but it will obviously make it much more difficult to compare performance with other people's systems.Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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Mitch, In FSX.CFG there is a line that says: WideViewAspect=False, which can be changed to True to give a wider FOV at the same zoom level. Without it, FSX on widescreen, and especially TH2G, looks a bit tunnel visioned. There is of course a performance impact of FSX drawing more objects for your wider FOV, but this comes down to a little pain for a lot of graphics gain IMO.Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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