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markturner

OMG! Awesome!

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Apologies for the over excitemet, and I know this is a technical help and not a screenshot forum, but I just had to share this. I have just just had a taste of TileProxy at its best. Just look at the following shots taken over the Colorado rockies, at about 150kts. I had no blurries, all just perfect. 2009-10-3_16-30-14-663.jpg2009-10-3_16-28-51-33.jpg2009-10-3_16-28-14-538.jpg2009-10-3_16-27-11-13.jpg2009-10-3_16-26-0-714.jpg2009-10-3_16-25-3-407.jpg2009-10-3_16-24-48-371.jpgIt really does not get much better than that does it!!!!!Christian, you are a genius Sir!! After all the frustraing days of trying to get it right, I am so happy!!!I will post my .cfg & .ini files for anyone who wants....Cheers, Mark

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Those shots look great. Yeah, if you don't mind posting your ini and cfg that would be great. I am still trying to fine tune mine.

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Here you go: Service 3 Newtest# Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile will grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=15# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=9# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=15# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=1500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#004D5A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=0# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=0# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Service Example 1source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations#[service Example 3]cache_folder=N:\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=17map_version=1.9level_mapping=9,10,11,12,14,15,16,17,17color_hack=Nocolor_level=0bulk_extend=50 and here is my FSX .cfg file:TileProxy[GRAPHICS]SHADER_CACHE_PRIMED_10=1693500672SHADER_CACHE_PRIMED=1693500672D3D10=0TEXTURE_MAX_LOAD=4096NUM_LIGHTS=8AIRCRAFT_SHADOWS=1AIRCRAFT_REFLECTIONS=1COCKPIT_HIGH_LOD=1LANDING_LIGHTS=1AC_SELF_SHADOW=1EFFECTS_QUALITY=2GROUND_SHADOWS=0TEXTURE_QUALITY=3IMAGE_QUALITY=0See_Self=1Text_Scroll=1[sOUND]AmbientUIMusicVolume=-6.000000PrimaryDevice={00000000-0000-0000-0000-000000000000}VoiceDevice={00000000-0000-0000-0000-000000000000}SOUND=1SOUND_QUALITY=2SOUND_LOD=0UISound=1AmbientUI=1[Display]ChangeTime=4.000000TransitionTime=4.000000ActiveWindowTitleTextColor=255,255,255ActiveWindowTitleBackGroundColor=0,28,140,64NonActiveWindowTitleTextColor=255,255,255NonActiveWindowTitleBackGroundColor=24,33,87,64InfoUpperRightTextColor=255,0,0InfoUpperRightBackGroundColor=0,0,0,0InfoLowerLeftTextColor=255,255,255InfoLowerLeftBackGroundColor=255,0,0,128InfoLowerRightTextColor=255,255,255InfoLowerRightBackGroundColor=255,0,0,128InfoBrakesEnable=TrueInfoParkingBrakesEnable=TrueInfoPauseEnable=TrueInfoSlewEnable=TrueInfoStallEnable=TrueInfoOverspeedEnable=TrueBLOOM_EFFECTS=0SKINNED_ANIMATIONS=1TEXTURE_BANDWIDTH_MULT=400UPPER_FRAMERATE_LIMIT=15WideViewAspect=True[Main]User Objects=Airplane, HelicopterSimObjectPaths.0=SimObjects\AirplanesSimObjectPaths.1=SimObjects\RotorcraftSimObjectPaths.2=SimObjects\GroundVehiclesSimObjectPaths.3=SimObjects\BoatsSimObjectPaths.4=SimObjects\AnimalsSimObjectPaths.5=SimObjects\MiscProcSpeed=9249PerfBucket=7HideMenuNormal=0HideMenuFullscreen=1Location=132,21,1814,1089,\\.\DISPLAY1Maximized=0DisablePreload=1FIBER_FRAME_TIME_FRACTION=0.99[PANELS]IMAGE_QUALITY=1DEFAULT_VIEW=0QUICKTIPS=1PANEL_OPACITY=100PANEL_MASKING=1PANEL_STRETCHING=1UNITS_OF_MEASURE=0[Weather]WindshieldPrecipitationEffects=1MinGustTime=10MaxGustTime=500MinGustRampSpeed=1MaxGustRampSpeed=200MinVarTime=5MaxVarTime=50MinVarRampSpeed=10MaxVarRampSpeed=75TurbulenceScale=1.000000WeatherServerAddress=fs2k.zone.comWeatherServerPort=80WeatherGraphDataInDialog=0AdjustForMagVarInDialog=1DynamicWeather=0DownloadWindsAloft=0DisableTurbulence=0CLOUD_DRAW_DISTANCE=3DETAILED_CLOUDS=1CLOUD_COVERAGE_DENSITY=8THERMAL_VISUALS=0[DISPLAY.Device.NVIDIA GeForce GTX 295 .0]Mode=1920x1200x32TriLinear=1MipBias=6[AccelerationPack]ControlsFirstRun=0HomePageFirstRun=0[CONTROLS]Controls_Default=StandardControls_Current=StandardKBDAIL=64KBDELEV=64KBDRUD=64[TextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6[TextInfo.2]FrameRate=1,1LockedFrameRate=1,2GForce=1,3FuelPercentage=1,4[TextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6FrameRate=2,1LockedFrameRate=2,2GForce=2,3FuelPercentage=2,4[slewTextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5[slewTextInfo.2]FrameRate=1,1LockedFrameRate=1,2[slewTextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5FrameRate=2,1LockedFrameRate=2,2[Trusted]J:\Real Environment Xtreme\rexwxengine2.exe.neqoueuqkeonqnqohkzkqchttzehuteccaloohqw=1C:\Program Files (x86)\AICarriers\aicarriers.exe.icakiaciezacthilznzahqaehuibnwrwkworqrtl=1M:\Microsoft Flight Simulator X\FS_Earth\fs_earth.dll.wntorurlekaaclhauaueiiuenlckrnknhoowlecb=1M:\Microsoft Flight Simulator X\FSDX.dll.leookzhtbiwobwaoawebutcllhhboulkihnkwhoh=1M:\Microsoft Flight Simulator X\FeelThere\Legacy\LegacyXHUD.dll.bhbrrkhebwualqbehqeaneechwbkbrktauikieiz=1M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel.WS\ESCirrusSR22.GAU.nntbabralkeqhuzalultzwzioluinkeikbawhlea=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel.WS\ES22TXgauges.GAU.wocznnlwbrehnrlzrnuinqrwakebbwibwkiaiqlu=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel.WS\essr22avidynesTx.GAU.baotoeulqethurowzitctulqerzcoottkarnliot=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel.WS\ES_XMLSound.GAU.bozzlzrqrqtuezkunnhtoorcuzwhhokawontanwb=2M:\Microsoft Flight Simulator X\GAUGES\Bendix_King_Radio.DLL.abwaewtuclchouzahnqtqbrbehhoruhbkrtuoezl=2M:\Microsoft Flight Simulator X\GAUGES\fa-18.DLL.ilituqenwnoqwikntlwqqbuqhhiqoohlotktwaab=2M:\Microsoft Flight Simulator X\GAUGES\XGauge.DLL.beewhuwontaqtkllilwzwqaewkionzhrizlerono=2M:\Microsoft Flight Simulator X\GAUGES\rxpGNS.DLL.rukuuolobeulthnkoeurkacllwcuuehwkceiicnc=2M:\Microsoft Flight Simulator X\GAUGES\PA20F0.GAU.aeinreoitewttzeelwzwntrhrbtqrnoiuzqbczec=2M:\Microsoft Flight Simulator X\GAUGES\rxpDrop.DLL.kohcnoolktanzwaaabolhwnunukllkeucucntcuk=2M:\Microsoft Flight Simulator X\GAUGES\PA20F1.GAU.enbakzthuckenblzucbizzroahlazbiuzcoewuuq=2M:\Microsoft Flight Simulator X\GAUGES\RadioPA.GAU.wbcrrhkrnqeewqcnanqehzzlicoibrkolzhzrttc=2M:\Microsoft Flight Simulator X\GAUGES\PA20F7.GAU.biqnaerbbuhqzaqbotbnllbczlhzuloneatcnzeq=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG0.GAU.bhbzzqoreuiwoutrawznhcctlukwlezblourkbeq=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG1.GAU.cucqozkhzewnziwaoiootzuilbontrhalekrwrwn=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRGVFR.GAU.tbuwcrtltcwhcqoqrualbqnbhizqizewqcnunueh=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG4.GAU.kcbuatzlnruzzlzhcikiwtzobahtwbrlewbbiabu=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG6.GAU.hubzciaiwzeuwncklcoqazzqbrwuhoqrrihkoikc=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG2.GAU.ihccerkrccbqhiznwkraqkntnuobthwrllcuonai=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRGRadios.GAU.kwunrckcneqalocnrhatckllcwcbbehuqktqhrtu=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG3.GAU.bhocthcilnzccuzcbthkwklcwqrwbeakqckzqett=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG7.GAU.tbrqqaknuqzikztnzozkwutrcketnuztnorlqcez=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRGM.GAU.waktuarneqliqtuonuwuotqneqkoztbbquzucbuh=2M:\Microsoft Flight Simulator X\GAUGES\CessnaRG5.GAU.nozaaentiwetiezqciaronrkleaoqaonecrzwnhb=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel\ESCirrusSR22.GAU.nntbabralkeqhuzalultzwzioluinkeikbawhlea=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel\ES22TXgauges.GAU.wocznnlwbrehnrlzrnuinqrwakebbwibwkiaiqlu=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel\essr22avidynesTx.GAU.baotoeulqethurowzitctulqerzcoottkarnliot=2M:\Microsoft Flight Simulator X\SimObjects\Airplanes\Eaglesoft Cirrus SR22 Turbo 1.5\panel\ES_XMLSound.GAU.bozzlzrqrqtuezkunnhtoorcuzwhhokawontanwb=2M:\Microsoft Flight Simulator X\GAUGES\Bell_206B.DLL.nnbaalzniltkkbkhlltuhtrzlbncwhhuwinbckbh=2M:\Microsoft Flight Simulator X\GAUGES\Magnetic_Compass.DLL.ebkuqiccwiciohaeiukkqrbnahruortteawiklub=2[DynamicHeadMovement]LonAccelOnHeadLon=-0.020000LonAccelOnHeadPitch=-0.010000RollAccelOnHeadLat=0.010000YawAccelOnHeadLat=-0.100000RollAccelOnHeadRoll=0.100000MaxHeadAngle=5.000000MaxHeadOffset=0.300000HeadMoveTimeConstant=1.000000[VirtualCopilot]VirtualCopilotActive=1[uSERINTERFACE]PageID=1OpenATCOnCreate=0SHOW_MISSION_CAPTIONS=0PAUSE_ON_LOST_FOCUS=1PROMPT_ON_EXIT=1SITUATION=FLIGHTS\OTHER\FLTSIMMap_Orientation=2ShowAllACPaintSchemes=0SelectAircraftManufacturer=AllSelectAircraftPublisher=AllSelectAircraftType=All[ATC]ShowATCText=1COMM_MSG_NONE_COLOR=FFFFFFFFCOMM_MSG_ATC_USER_COLOR=FFB6FFB6COMM_MSG_USER_ATC_COLOR=FFFFD21BCOMM_MSG_ATC_AI_COLOR=FF00FF00COMM_MSG_AI_ATC_COLOR=FFFF7840AutoOpenAirTrafficWindow=1UsePilotVoice=1PilotVoice=0[PointOfInterestSystem]CycleSetting=0[sCENERY]LENSFLARE=1DAWN_DUSK_SMOOTHING=1IMAGE_COMPLEXITY=5[TrafficManager]AirlineDensity=42GADensity=41FreewayDensity=0ShipsAndFerriesDensity=40LeisureBoatsDensity=40IFROnly=0AIRPORT_SCENERY_DENSITY=3[TERRAIN]LOD_RADIUS=5.500000MESH_COMPLEXITY=100MESH_RESOLUTION=24TEXTURE_RESOLUTION=29AUTOGEN_DENSITY=0DETAIL_TEXTURE=1WATER_EFFECTS=4[AContain]ShowLabels=0ShowUserLabel=0ShowLabelManufacturer=1ShowLabelModel=1ShowLabelTailNumber=0ShowLabelDistance=1ShowLabelAltitude=1ShowLabelAirline=0ShowLabelAirlineAndFlightNumber=0ShowLabelFlightPlan=0ShowLabelContainerId=0ShowLabelAirspeed=0ShowLabelHeading=0LabelDelay=1000LabelColor=FFFF0000[iNTERNATIONAL]ASLAT=2ASLON=1MEASURE=0[REALISM]PFactor=0.000000Torque=0.000000GyroEffect=0.000000CrashTolerance=0.000000General=0.000000UnlimitedFuel=TrueAllowEngineDamage=FalseTrueAirspeed=FalseAutoCoord=FalseRealMixture=FalseStressDamage=FalseGEffect=FalseManualLights=FalseGyroDrift=FalseCrashWithDyn=FalseCrashDetection=FalseAutoTrim=False[sIM]SYSCLOCK=1[sTARTUP]DisablePreload=1DEMO=0SHOW_OPENING_SCREEN=1STARTUP_DEMO=LoadWindow=1[FACILITIES]COUNTRY=United StatesSTATE=WyomingCITY=CheyenneGTL_BUTTON=2067[Misc]Com_Rate=7[MAPVIEW_MAP]SHOW_AIRPORTS=1SHOW_VORS=1SHOW_NDBS=1SHOW_APPROACHES=1SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=1SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1show_flight_history=1[WeatherMap]SHOW_AIRPORTS=0SHOW_VORS=0SHOW_NDBS=0SHOW_APPROACHES=0SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=0SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1[JOBSCHEDULER]AffinityMask=15[MULTIPLAYER]condAccoutPassword=0Hope that helps you to enjoy what I just did!!cheers, Mark

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Guest Laatab

Very very nice, Not even explored the states yet.regardsWilliam

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MarkAny chance of posting a graphic of your fsx settings sliders. I'm most interested in the scenery slider settings while using tileproxy. Ed Truthan has been coaching me (more like holding my hand) to get me up and running. Now, I'm curious about some of the fsx settings because those guys never envisioned something like tileproxy providing photollike scenery. Ed's last tip of setting the "Level of Detail Radius to LARGE just doesn't sound right - but it is Dead On Correct - made a big difference in my setup. We still need some 3d stuff. I read someplace that the world is not flat. Cheers.Ray


When Pigs Fly . Ray Marshall .

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Hi Ray, here is my FSX .cfg file contents. Tile Proxy is working perfectly for me now.TileProxy[GRAPHICS]SHADER_CACHE_PRIMED_10=1693500672SHADER_CACHE_PRIMED=1693500672D3D10=0TEXTURE_MAX_LOAD=4096NUM_LIGHTS=8AIRCRAFT_SHADOWS=0AIRCRAFT_REFLECTIONS=1COCKPIT_HIGH_LOD=1LANDING_LIGHTS=1AC_SELF_SHADOW=0EFFECTS_QUALITY=2GROUND_SHADOWS=0TEXTURE_QUALITY=3IMAGE_QUALITY=0See_Self=1Text_Scroll=1[sOUND]AmbientUIMusicVolume=-6.000000PrimaryDevice={00000000-0000-0000-0000-000000000000}VoiceDevice={00000000-0000-0000-0000-000000000000}SOUND=1SOUND_QUALITY=2SOUND_LOD=0UISound=1AmbientUI=1[Display]RUNWAY_LIGHTS_SURFACE_SCALAR=0.30RUNWAY_LIGHTS_VASI_SCALAR=0.30RUNWAY_LIGHTS_APPROACH_SCALAR=0.40RUNWAY_LIGHTS_STROBE_SCALAR=0.30ChangeTime=4.000000TransitionTime=4.000000ActiveWindowTitleTextColor=255,255,255ActiveWindowTitleBackGroundColor=0,28,140,64NonActiveWindowTitleTextColor=255,255,255NonActiveWindowTitleBackGroundColor=24,33,87,64InfoUpperRightTextColor=255,0,0InfoUpperRightBackGroundColor=0,0,0,0InfoLowerLeftTextColor=255,255,255InfoLowerLeftBackGroundColor=255,0,0,128InfoLowerRightTextColor=255,255,255InfoLowerRightBackGroundColor=255,0,0,128InfoBrakesEnable=TrueInfoParkingBrakesEnable=TrueInfoPauseEnable=TrueInfoSlewEnable=TrueInfoStallEnable=TrueInfoOverspeedEnable=TrueBLOOM_EFFECTS=0SKINNED_ANIMATIONS=1TEXTURE_BANDWIDTH_MULT=400UPPER_FRAMERATE_LIMIT=20WideViewAspect=True[Main]User Objects=Airplane, HelicopterSimObjectPaths.0=SimObjects\AirplanesSimObjectPaths.1=SimObjects\RotorcraftSimObjectPaths.2=SimObjects\GroundVehiclesSimObjectPaths.3=SimObjects\BoatsSimObjectPaths.4=SimObjects\AnimalsSimObjectPaths.5=SimObjects\MiscProcSpeed=9249PerfBucket=7HideMenuNormal=0HideMenuFullscreen=1Location=281,33,2261,1324,\\.\DISPLAY1Maximized=2DisablePreload=1FIBER_FRAME_TIME_FRACTION=1.45[PANELS]IMAGE_QUALITY=1DEFAULT_VIEW=0QUICKTIPS=1PANEL_OPACITY=100PANEL_MASKING=1PANEL_STRETCHING=1UNITS_OF_MEASURE=0[Weather]WindshieldPrecipitationEffects=1MinGustTime=10MaxGustTime=500MinGustRampSpeed=1MaxGustRampSpeed=200MinVarTime=5MaxVarTime=50MinVarRampSpeed=10MaxVarRampSpeed=75TurbulenceScale=1.000000WeatherServerAddress=fs2k.zone.comWeatherServerPort=80WeatherGraphDataInDialog=0AdjustForMagVarInDialog=1DynamicWeather=0DownloadWindsAloft=0DisableTurbulence=0CLOUD_DRAW_DISTANCE=3DETAILED_CLOUDS=1CLOUD_COVERAGE_DENSITY=8THERMAL_VISUALS=0[DISPLAY.Device.NVIDIA GeForce GTX 295 .0]Mode=2560x1600x32TriLinear=1MipBias=6[AccelerationPack]ControlsFirstRun=0HomePageFirstRun=0[CONTROLS]Controls_Default=StandardControls_Current=StandardKBDAIL=64KBDELEV=64KBDRUD=64[TextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6[TextInfo.2]FrameRate=1,1LockedFrameRate=1,2GForce=1,3FuelPercentage=1,4[TextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6FrameRate=2,1LockedFrameRate=2,2GForce=2,3FuelPercentage=2,4[slewTextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5[slewTextInfo.2]FrameRate=1,1LockedFrameRate=1,2[slewTextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5FrameRate=2,1LockedFrameRate=2,2[Trusted]J:\Real Environment Xtreme\rexwxengine2.exe.neqoueuqkeonqnqohkzkqchttzehuteccaloohqw=1C:\Program Files (x86)\AICarriers\aicarriers.exe.icakiaciezacthilznzahqaehuibnwrwkworqrtl=1M:\Microsoft Flight Simulator 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X\FS_Earth\fs_earth.dll.wntorurlekaaclhauaueiiuenlckrnknhoowlecb=-1[DynamicHeadMovement]LonAccelOnHeadLon=-0.020000LonAccelOnHeadPitch=-0.010000RollAccelOnHeadLat=0.010000YawAccelOnHeadLat=-0.100000RollAccelOnHeadRoll=0.100000MaxHeadAngle=5.000000MaxHeadOffset=0.300000HeadMoveTimeConstant=1.000000[VirtualCopilot]VirtualCopilotActive=0[uSERINTERFACE]PageID=1OpenATCOnCreate=0SHOW_MISSION_CAPTIONS=0PAUSE_ON_LOST_FOCUS=1PROMPT_ON_EXIT=1SITUATION=FLIGHTS\OTHER\FLTSIMMap_Orientation=2ShowAllACPaintSchemes=0SelectAircraftManufacturer=AllSelectAircraftPublisher=AllSelectAircraftType=All[ATC]ShowATCText=1COMM_MSG_NONE_COLOR=FFFFFFFFCOMM_MSG_ATC_USER_COLOR=FFB6FFB6COMM_MSG_USER_ATC_COLOR=FFFFD21BCOMM_MSG_ATC_AI_COLOR=FF00FF00COMM_MSG_AI_ATC_COLOR=FFFF7840AutoOpenAirTrafficWindow=1UsePilotVoice=1PilotVoice=0[PointOfInterestSystem]CycleSetting=0[sCENERY]LENSFLARE=1DAWN_DUSK_SMOOTHING=1IMAGE_COMPLEXITY=5[TrafficManager]AirlineDensity=42GADensity=41FreewayDensity=0ShipsAndFerriesDensity=40LeisureBoatsDensity=40IFROnly=0AIRPORT_SCENERY_DENSITY=3[TERRAIN]LOD_RADIUS=4.500000MESH_COMPLEXITY=100MESH_RESOLUTION=24TEXTURE_RESOLUTION=25AUTOGEN_DENSITY=0DETAIL_TEXTURE=1WATER_EFFECTS=4[AContain]ShowLabels=0ShowUserLabel=0ShowLabelManufacturer=1ShowLabelModel=1ShowLabelTailNumber=0ShowLabelDistance=1ShowLabelAltitude=1ShowLabelAirline=0ShowLabelAirlineAndFlightNumber=0ShowLabelFlightPlan=0ShowLabelContainerId=0ShowLabelAirspeed=0ShowLabelHeading=0LabelDelay=1000LabelColor=FFFF0000[iNTERNATIONAL]ASLAT=2ASLON=1MEASURE=0[REALISM]PFactor=0.910000Torque=0.960000GyroEffect=0.960000CrashTolerance=0.970000General=0.990000UnlimitedFuel=FalseAllowEngineDamage=TrueTrueAirspeed=FalseAutoCoord=FalseRealMixture=FalseStressDamage=TrueGEffect=TrueManualLights=TrueGyroDrift=FalseCrashWithDyn=TrueCrashDetection=TrueAutoTrim=False[sIM]SYSCLOCK=1[sTARTUP]DisablePreload=1DEMO=0SHOW_OPENING_SCREEN=1STARTUP_DEMO=LoadWindow=1[FACILITIES]COUNTRY=United StatesSTATE=IdahoCITY=Idaho FallsGTL_BUTTON=1283[Misc]Com_Rate=7[MAPVIEW_MAP]SHOW_AIRPORTS=1SHOW_VORS=1SHOW_NDBS=1SHOW_APPROACHES=1SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=1SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1show_flight_history=1[WeatherMap]SHOW_AIRPORTS=0SHOW_VORS=0SHOW_NDBS=0SHOW_APPROACHES=0SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=0SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1[JOBSCHEDULER]AffinityMask=6[FlightPlanMap]LineWidth=2SHOW_AIRPORTS=1SHOW_VORS=1SHOW_NDBS=1SHOW_APPROACHES=1SHOW_INTERSECTIONS=1SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=1SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1show_waypoints=1show_airways=1show_markers=1show_volume_boundaries=1show_ac_twr=1[MULTIPLAYER]condAccoutPassword=0Hope it helps, here is my .ini: Loyd's Service 3# Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile will grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=15# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=9# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=17# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=1500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#004D5A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=0# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=0# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Service Example 1source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations#[service Example 3]cache_folder=N:\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=17map_version=1.9level_mapping=10,10,12,14,14,15,16,17color_hack=Nocolor_level=0bulk_extend=50Cheers, Mark

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Thanks Mark, I saw the cfg file earlier in the post. I can't relate each of the settings sliders to the line entry in the cfg file. Sometimes the text is the same other times different. I was hoping for a visual. Maybe a reduced screenshot of the 6 screens. Thanks anyway.Ray


When Pigs Fly . Ray Marshall .

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Excellent. Just what I was Looking for. Thanks Mark.


When Pigs Fly . Ray Marshall .

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All right Mark,you should have been expecting a question on your settings after posting the images...Does running terrain mesh at 2m (you don't likely have 2m mesh) smooth out the actual mesh quality? I have the FSG set for the world but I think only US is even as fine as 10m. Most of the rest of the world is still 38, 76 or 152. Maybe it wouldn't take much processing to interpolate and smooth out a coarser mesh internally but I don't know if FSX actually does that. Do you know?I usually leave mine at 10m regardless of where I fly 'cause you never know when you might cross into a region that does have 10m. and it's one less thing to remember when I change locations.Loyd

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All right Mark,you should have been expecting a question on your settings after posting the images...Does running terrain mesh at 2m (you don't likely have 2m mesh) smooth out the actual mesh quality? I have the FSG set for the world but I think only US is even as fine as 10m. Most of the rest of the world is still 38, 76 or 152. Maybe it wouldn't take much processing to interpolate and smooth out a coarser mesh internally but I don't know if FSX actually does that. Do you know?I usually leave mine at 10m regardless of where I fly 'cause you never know when you might cross into a region that does have 10m. and it's one less thing to remember when I change locations.Loyd
I have a question for you, Lloyd (or anyone following this thread). I am assuming you are using Tileproxy, and if so, do the settings for mesh complexity, mesh resolution, and texture resolution have any effect at all. If you are in fact using tileproxy and any of them make any difference, what are your choice of settings. I do know for sure that the LOD radius needs to be set to LARGE.Another question. Can Autogen density be set to ZERO when using tileproxy? If not, why not? Thanks.I went and read the TP manual again and here is what the author of the program has to say about it. These are setting that will be made to the fsx.cfg unless overridden.[TERRAIN]LOD_RADIUS is set to 2.5, 3.5 or 4.5 (depending on user choice)MESH_COMPLEXITY is set to 85MESH_RESOLUTION is set to 22TEXTURE_RESOLUTION is set to 25, 26 or 27 (depending on user choice)DETAIL_TEXTURE is set to 1

When Pigs Fly . Ray Marshall .

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I have a question for you, Lloyd (or anyone following this thread). I am assuming you are using Tileproxy, and if so, do the settings for mesh complexity, mesh resolution, and texture resolution have any effect at all. If you are in fact using tileproxy and any of them make any difference, what are your choice of settings. I do know for sure that the LOD radius needs to be set to LARGE.Another question. Can Autogen density be set to ZERO when using tileproxy? If not, why not? Thanks.I went and read the TP manual again and here is what the author of the program has to say about it. These are setting that will be made to the fsx.cfg unless overridden.[TERRAIN]LOD_RADIUS is set to 2.5, 3.5 or 4.5 (depending on user choice)MESH_COMPLEXITY is set to 85MESH_RESOLUTION is set to 22TEXTURE_RESOLUTION is set to 25, 26 or 27 (depending on user choice)DETAIL_TEXTURE is set to 1
Yes, things look better in the distance if you can run Radius at your max (or even manually make it 5.5 in the FSX.cfg)Mesh is up to you; I think I've heard/read that reducing mesh complexity lightens the workload but mine pretty much stays at 100% and 10m to get the value from the FSG mesh I purchased. But, if there's minimal terrain below (think Kansas...) it could probably be turned way down with no obvious change in surface appearance. The TEXTURE_RESOLUTION in the sim is the only one that significantly affects TileProxy (so far as I know); this determines what FSX resolution will display.If you leave it at 5m in the sim and download 1m tiles, you're wasting your bandwidth; FSX is only going to display the imagery at 5m resolution. Likewise, setting FSX to 30cm and flying with 1m tiles is wasted horsepower; you're still only going to see 1m resolution.FSX and TileProxy should be set for corresponding values. TEXTURE_RESOLUTION=23..... 4.8m (level 15 tiles)TEXTURE_RESOLUTION=24..... 2.4m (level 16 tiles)TEXTURE_RESOLUTION=25..... 1.2m (level 17 tiles)TEXTURE_RESOLUTION=26..... 60cm (level 18 tiles)TEXTURE_RESOLUTION=27..... 30cm (level 19 tiles)My DETAIL_TEXTURE has also always been at 1.Autogen isn't visible so it's either not generated or blocked from view; if I thought that cpu cycles were being wasted on something I couldn't see, I'd turn it off but I think Autogen is just disabled.Hope this helpsLoyd

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Hi loyd, I leave my mesh set at 2m, because I use FSG, but also FSdreamscapes meshes as well, and they are at 4.75m. To Raymar: This will give you more detailed mesh ( as long as you have it installed obviously)Loyd, how did your experimentation with the "5" rings go? I am still tweaking my settings, but your last suggestion of 10, 10, 12,14,14,15,16,17 seems pretty good at the moment. I am just trying to balance frame rates and texture loading at the moment. Cheers, Mark

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Hi loyd, I leave my mesh set at 2m, because I use FSG, but also FSdreamscapes meshes as well, and they are at 4.75m. To Raymar: This will give you more detailed mesh ( as long as you have it installed obviously)Loyd, how did your experimentation with the "5" rings go? I am still tweaking my settings, but your last suggestion of 10, 10, 12,14,14,15,16,17 seems pretty good at the moment. I am just trying to balance frame rates and texture loading at the moment. Cheers, Mark
two tests... directly copied from a couple of poststest location RJTTlevel mapping: 5,6,7,8,9,10,11,12,15,15,15,16,17I got tiles from 9 thru 17 but nothing lower; overall appearance was normal. I guess the idea is to use much lower res at the outer rings but this did not accomplish it.level mapping: 5,5,5,5,5,5,13,15,15,15,15,16,17got tiles from 5, then 13,14,15,16,17 ( I didn't ask for 14's as you can see, so I don't know where they came from)The outer range(?) wasn't anything to look at with all the 5's out there. The mid and inner rings showed the 13-17 so it was "normal" here.A level 5 image tile is LOD3 - 4.8km per pixel and spans over 1200km. Now I wish I had saved one to look at. I had 50 of them in the cache folder when the DL was done. This has made me curious, but I'm not going to do it. I'm not going to do it. I'm not.I if want BLAND for the horizon, I'll just use the LOD8 scenery. It's sufficiently bland and detail-less and ready-made also...I dropped south after a visit to Innsbruck [LOWI] and followed der Autobahn A22 through the mountains and ended up at Bolzano Italy [LIPB] - that is SOME beautiful country! Image tiles of some 'mixed' color sources around the area but not a serious distraction.level_mapping=10,11,12,14,14,15,16service1(Let's see if the image attachment will last more than a few minutes...)I'm loading the area again now; bye!Loyd

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