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Courchevel, Lukla... I thought FSX couldn't do sloped runways?


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#1 Manny

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Posted 09 January 2008 - 01:41 PM

Thanks for that Nils.. I am really excited about this new development!LLH Courchevel and France VFR Norther Alps is one of fav airports in FSX.:)MAnny

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#2 Inactive Member_bstolle_***

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Posted 09 January 2008 - 02:01 AM

>Runway profile completely respected, including the famous slope with 18,5%I do hope that the FSX version has the correct profile because they relocated and hence shortened the 18% part in the fs9 version by nearly 50%! Has something to do with fs9 crash detection.But as we sometimes landed the Dash7 on the 18% part, this LFLJ was uninstalled in no time. Neuroflights runway profile is correct but has a few rocks at the end of the runway which are higher than the threshold elevation.So you can't fly straight out of the runway without having to rotate, (also done IRL) without crashing.The most realistic one, concerning the runway is the freeware courchevel....so far.I keep my fingers crossed that the LLH FSX version has been corrrected because it's the most beautiful!RegardsBernt Capt 767

#3 Inactive Member_Nils79_***

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Posted 08 January 2008 - 04:54 PM

Hi Manny,the "issue" is that they will release their new version of Courchevel (FSX only) soon (friday or saturday) :)I quote majeraz (translated from french to english - hopefully correct):"The new version of Courchevel has been finished.This version is exclusively intended for FSX:- Runway profile completely respected, including the famous slope with 18,5%- Buildings and objects redrawn according to the last FSX SDK.- Worked over Textures and improved clearness.- Seasons for summer and winter.- 100% compatible with the Basepack Alpes du Nord de France VFR.This version will be available in the next days, and will be sold with the price of 20 Euros.This price is fixed at 10 Euros only for the owners of Pack LLH (and will be free for those who acquired it since November first, 2007).All infos very soon on our Site (LLH).Happy Holidays to all.Team LLH."And i quote Majeraz: "Thank you all for your support,The scenery will be probably available on next friday or saturday. "EDIT:The link to their forum: http://www.llhinfo.com/forum/

#4 Inactive Member_bstolle_***

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Posted 08 January 2008 - 04:26 PM

There's NO way to land downhill!!! Never.Furthermore there's no space for a stable final approach coming in from the 'wrong' sideBut it's no problem if you touchdown on the steep part, when you land uphill.We even did that with the real Dash7.Just check that you don't land with the nose gear first!!!If there's e.g. more than 10kts tailwind you CAN'T land there!Take off is also ONLY downhill.RegardsBernt Capt 767

#5 Manny

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Posted 08 January 2008 - 04:12 PM

Hi Nils,Whats the issue? Can you provide a link for the LLH forum. I'' try to use Alta Vista to do the translation. I am assuming thats a forum in French?I have not had a problem in FSX at all. In fact I had problems in FS9 more than in FSX.In fact, sloped runways work better in FSX than in FS9, In FS9 you tend to go through the runway texture. In FSX, you have to almost crash into it before you would go through the runway.I have a blast landing the Cap Sim C-130  and trying to get it to stop. I use the same aircraft for Lukla too!Manny

#6 gaosys

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Posted 08 January 2008 - 02:05 PM

Thanks, Jean-Paul, for the info.I am going to try more of Guy's great sceneries when I get the chance.I can surely see why his site is popular.I'd guess that with the recent posts here, it will probably get more "universally" popular.If that windsock can be believed at LFLJ, I guess landings really have to be made from the upper end, no wonder I was having such a hard time coming in from the valley end, runway sloping uphill. Wow, wonder how to stop if I approach from the other (lodge side) end with that huge downhill slope? Sorry, forgot the runway numbers, so did not know how else to explain it.

#7 Jean-Paul Mes

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Posted 08 January 2008 - 01:25 PM

Hi Glen,Just for some background information, Guy Nemoz (Guy is his first name) is  the owner of vf-air.com and is well known in the french simming community for his sceneries, many with sloped runways.Jean-PaulAsus P5W DH Deluxe - Core 2 Duo E6600@3.2Ghz - Leadtek 7950 GT TDH 512 - 4 x 1GB Kingmax DDR2 667 CL5 RAM - 2 x 250GB Hitachi T7K250 SATA2 AHCI - Antec Sonata 2 Case - 450W Antec SmartPower 2.0 PSU -  Samsung SyncMaster 204B 20" - Windows XP Pro SP2 - TrackIR 4 Pro - Saitek X52
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#8 gaosys

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Posted 08 January 2008 - 01:00 PM

Hi, just realized that you, too, had posted about the Courcheval freeware site - www.vf-air.com.Boy, that LFLJ scenery is nice and the runway is sure an experience.That website is a little difficult to traverse through if you don't understand French at least a little bit, but well worth trying.So, many thanks to you as well for the info.Glen

#9 gaosys

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Posted 08 January 2008 - 12:53 PM

Well, friendly and "froggy" guy, thanks so much for telling us about the website www.vf-air.com.Went there and downloaded Courecheval files:LFLJx1.zip & LFLJdata.zip.I had a little bit of a problem getting past the French descriptions, but the scenery is great and it was a blast not just landing there, but taking off was sure an experience as well!Merci, merci, merci -Some really nice pictures on that website also.GlenTexas, USA

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Posted 07 January 2008 - 08:03 PM

maybe I'm wrong, but I heard that ACES put in a little support for add on developers to develop airports with sloped runways.

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Posted 07 January 2008 - 06:38 PM

ty

#12 bob.bernstein

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Posted 07 January 2008 - 03:45 PM

Tony, Jim gave you a link to a pic I'd posted before.  Its a weak pic cuz of the limits to file size here at Avsim.  Send me a pm with your email, and I'll send you better images.Bob

#13 jimdbird

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Posted 07 January 2008 - 02:55 PM

>Bob, >>Would you mind posting a pic of that experiment?  I just>curious what a super high rest texture would look like in the>sim and your experiment is interesting.>>TonyI believe the screens are in this thread.http://forums.avsim....ing_type=search Cheers,Jim

#14 Inactive Member_Lith1um_***

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Posted 07 January 2008 - 02:34 PM

Bob, Would you mind posting a pic of that experiment?  I just curious what a super high rest texture would look like in the sim and your experiment is interesting.Tony

#15 Mace

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Posted 07 January 2008 - 02:00 PM

>Probably just displaying my ignorance here, but how are these>products (Neuroflight's Courchevel and Aerosoft's Lukla X)>possible in a sim that supposably only supports flat>airports?>Colin...Where did you hear that?FSX can do sloped runways.  I made one in Nicaragua.  There are a few drawbacks (such as no AI use) but it can be done.Edit: Oops!  Now that I read the whole thread, everyone else said the same thing :)   Good thread, I always like this type of topic.  I am hopeful, but not counting on, this feature being in FS11.  The implementation might be tough with getting AI to cope with the changing elevations.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian
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#16 Geofa

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Posted 07 January 2008 - 01:21 PM

I used a program/hardware called pinnacle-quite easy to use-though I have a backlog  to do also..http://www.mediafire...b9f427f694g.jpgMy blog:http://geofageofa.spaces.live.com/
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Posted 07 January 2008 - 01:11 PM

Wow, that was not really a greaser ;)If I would know how to get the countless Dash7 takeoffs and landings I filmed from my DVDs into files I could upload to youtube....RegardsBernt Capt 767

#18 Holger

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Posted 07 January 2008 - 01:04 PM

Hello Bob,good point, I forgot about that. I actually did a similar experiment after Devcon ;-) though I wasn't quite as ambitious: I created some 50-cm ground textures and they worked but I removed them due to the crazy file sizes.However, as a local texture for an airstrip, given suitable real or synthetic imagery, this approach could be feasible. Thanks for the heads-up.Cheers, Holger

#19 Geofa

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Posted 07 January 2008 - 01:03 PM

There is also a great video of a takeoff and landing in a Baron there!:http://www.mediafire...b9f427f694g.jpgMy blog:http://geofageofa.spaces.live.com/
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#20 bob.bernstein

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Posted 07 January 2008 - 12:30 PM

>stuck with the 1-m max resolution that FSX offers for ground>textures (unless you use custom vector textures, which allow>up to 7-cm but have other limitations). Holger, after devcon I did an experiment with 7cm per pixel imagry, and found it did indeed display quite perfectly as a ground texture.  I find no limitations to using it except the obvious one....no source imagry at that resolution is available, and I don't have terrabyte hds yet.  To do the experiment, I photographed a tablecloth, and sized the area so that I ended up with 7cm/pixel resolution.  Somewhere in my fsworld is a lovely 71.68m x 71.68m tablecloth! Best,Bob

#21 ccaughie

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Posted 07 January 2008 - 05:43 AM

Thanks for all the replies folks. I think I'll try the freeware versions of these airports to see what they're like, then maybe buy one or both of the payware ones depending on my experience with them.Colin

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Posted 07 January 2008 - 05:03 AM

Hi Navion and Holger,Of course you are quite correct in pointing out the various difficulties involved with creating runways using sloping polygons. This does not mean that it is impossible, only that there are limitations, which I readily acknowledge.My response was merely aimed at the original question posted at the start of this thread.Rod.

#23 Inactive Member_navion_***

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Posted 07 January 2008 - 02:34 AM

>Creating sloping runways is no problem in FSX using the>sloping polygon facility. The only real problem is that AI>aircraft cannot use them.>>Rod."Hello Rod,  FREE  slope runways of LFLJ, LFHM, LFHU, LFKX , ARE NOT polygones, sorry.. (look at 0,30 meter precision).  If you think it is easy to do  DO.Bush slope runways  ARE  polygone (there you are right )the problem is to have a smooth continous slope mesh , and is not so easy.. (try too  and telll me the result...).No problem  to have start positions.Other  slope runways (you must BUY )like Lukla Aerosoft, or LFLJ Neuroflight  or LLH products  ; are  "objets Gmax"  put on the ground  with a mesh (or not)  and that mesh is not to run on , is only to adpat runway at all around FSX decor.FriendlyGuy Nemoz slope runway maker , from  FS2000Read more about slope runways and altiports at : http://www.vf-air.com/Altis.htm

#24 MatthewS

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Posted 07 January 2008 - 12:24 AM

>Hopefully, the next version of FS will allow for sloped>airfields with full AI support but the technical issues for>doing so are not trivial at all, never mind the lack of>consistent data.Amen to that! And cloud shadows and better scaled autogen.
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#25 Holger

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Posted 06 January 2008 - 07:39 PM

Hi Rod,well, it's not quite that easy. If you use sloped flattens then their properties will change with the mesh resolution slider in FSX. Also, you lose the ability to place any of the standard airport textures, like run- and taxiways and thus are stuck with the 1-m max resolution that FSX offers for ground textures (unless you use custom vector textures, which allow up to 7-cm but have other limitations). Thus, sloping flattens are best use for bush strips rather than larger airfields. We used them with Glacier Bay for FS9 and Victoria+ for FSX, among others.The commercial Lukla and Courchevel packages use GMax platforms instead of sloped flattens, which allows them to apply high-res textures and have a stable terrain model independent of mesh resolution settings. The disadvantage of those GMax platforms is that they don't allow for normal start positions, will have the aircraft "break through" under certain conditions, and may be partially transparent from certain view angles outside the aircraft.We're working on PAKT (Ketchikan) for the Misty Fjords FSX version and will probably offer two alternate models at the same time, so that users can switch as desired: one with a standard flatten and full AFCAD/AI and the other with a GMax platform sans AI. We'll see how that works out. Should be interesting to get user feedback.Hopefully, the next version of FS will allow for sloped airfields with full AI support but the technical issues for doing so are not trivial at all, never mind the lack of consistent data.Cheers, Holger



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